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Contains useful links to resources and studies of artificial life games.
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Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
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Research project on computer games, gamers and the gaming industry. Site has an bibliography of print and online game research. Some news, links, events, own publications.
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Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
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Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
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Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.
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A game about game theory by Jesper Juul.
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Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
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Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
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Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
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New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games.
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One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
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Weblog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.
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Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
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A collection of articles about interactive fiction.
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A collection of fulltext research articles on MUDs by different researchers.
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A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
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Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
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Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
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Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
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Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.