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Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
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Includes an on-line database of literature and links relevant to the study of cybersickness.
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A simple implementation of motion capture using a single video camera. Project report and source code available.
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Learn more about the HPIVC and our IPT system also called CAVE.
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BUILD-IT is a graspable interface for virtual environments based on real bricks.
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The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
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Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
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Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
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Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
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Real time optical headtracking technology for virtual reality, military and cockpit applications.
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An academic resource site on virtual reality, telepresence and advanced media.
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Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
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A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
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Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
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This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
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Researches and provides education in modeling, virtual environments and simulation.
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6D pose estimation for humans and devices.
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Projects on collision detection, solid modeling, visibility culling, and simplification.
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A virtual-environment interface to Scanned-Probe Microscopes.
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Research in revolutionary hardware architecture for 3D graphics.
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Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
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This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
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Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.