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Information on Direct3D, OpenGL, Fahrenheit, Java 3D API.
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"This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine.
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A collection of algorithmic art using original Java applets.
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A programming environment and language created for visual designers and artists as an introduction to computational design.
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Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.
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Free code repository for the 5 volume set of books on various computer graphics programming techniques.
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Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java.
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Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis.
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Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).
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Programming and game development projects including screen shots and source code.
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Offers pascal sources, tutorials, links and java applets.
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Site for OpenGL programming in Java, Gl4Java and C++.
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An interactive 3D community, composed primarily of NeMo Dev or Creation users.
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Includes an assembly tutorial.
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3D graphics programming with C++ tips including scaling, rotation and transformations.
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Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.
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Visual basic graphics, animation and activex games.
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3D graphics programming with PowerRender and C++.
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Win95GPE is a resource with code for windows graphics, palettes, and dibs.